Journal entry 12-12-10
A simple task – part 2
When Lucien had separated from the group to walk with Anya, he told her of the details of the encounter with the animated objects. He had been extremely confused about the entire affair. How could a druid not put healing first? What made the wizard think he could battle head to head with magical creatures? And how did he get mixed in with such inept people?? The fighter seemed capable enough to him. He had not seen enough of the halfling scout to pass judgment yet, but the wizard and druid perplexed him.
Anya listened without interruption as Lucien spoke. She had no experience of her own to relate, so she simply sat quietly until he was finished.
The next morning, they were walking just outside of town when they spotted Dale, D.W., Valda, and Zephyr walking purposefully into the woods. Lucien decided to find out what they were up to, so he quickly returned to town to grab his gear, then headed off in the direction he’d last seen his group. Anya returned to town to run some errands.
As Lucien searched the area for his companions, he found their tracks at a stone ruin. Walking up the steps, he could see a rope that was tied to a tree. The rope led across the stone flooring, then just disappeared in the middle of the flooring about three feet in the air. Frowning, he lifted the rope and more of it came toward him. He cautiously approached the spot where the rope disappeared and could hear the voices of his companions from below.
Lucien stared at the flooring in front of him. Figuring it might be an illusion of some sort, he began feeling around with his hands and discovered a circular stone wall in front of him that was about three feet in height. He carefully climbed over the well shaped wall and, using the rope, lowered himself down. As he dropped below floor level, he could see his companions down below him.
With Lucien now among them, the group made their way down the only corridor leading from the entrance room. It lead them to an area with runes on the floor just before a set of stairs leading up into another room. They halted to allow Lucien to search for traps as the runes concerned them. He quickly located one and began dismantling it. Impatient, Dale decided not to wait. He stepped on the pressure plate Lucien was working on, which dropped the plate onto the rogue’s fingers. Lucien let out an involuntary shout of pain and glared at Dale who uttered a quick apology as he moved up the stairs.
Of course, stepping on the plate triggered something. They heard a loud creaking of metal and the sound of whirring gears in the room ahead of them. It didn’t sound good.
As Lucien set back to the task of dismantling the trap, Zephyr decided to follow Dale’s lead and darted across the same pressure plate. Once again, Lucien’s fingers were crushed, though this time he was sure it was intentional as the fool let out a girly giggle. Lucien cursed Zephyr for his idiocy, then returned to his task. D.W. stood patiently, allowing the rogue the time he needed.
Dale and Zephyr were amazed at the device in the upper room. A center pole in the room held a set of gears that sent blades whirling round it at intermittent heights and speeds. Approaching slowly, Dale searched for a way to slide under the blades, but saw that one of the blades whirled low to the ground and none allowed one to jump over them. Nor could he see a way to time himself and run through without being sliced.
Several minutes passed before Lucien finished. The room went silent as the gears came to a grinding halt. Everyone quickly made their way past the device in case it started up again. None relished the idea of being dissected by the blades.
Toward the end of the room, they could see a statue with two hands held palm up. Each hand held and item, one a dagger and one a wand. Two vents were in the floor a few paces in front of the statue.
Dale looked over the situation, then walked past the vents to view the items in the statue’s hands. As he passed over the vents, some form of gas seeped into that area nauseating him. He asked aloud if he should pick up the items, but D.W. advised against it. Seeing a small corridor to his left, Dale stepped out of range of the gas until he could settle his stomach again.
Zephyr and Valda grabbed both items from the statue only to be pricked on the hand by the two pieces. While Zephyr was able to shrug off the poisonous effect, Valda found herself suffering her health. , then replaced both, then took them both again. Things got crazy from there. They didn’t try thinking anything through, just chaotically snatching and replacing the items in random order.
Several times, Valda just stood there not having a clue what to do. Without Zephyr to give her specific instructions as to what to do next, the druid would just stand there saying “Ummmmmm, what should I do?” < The group aptly dubbed her “Lady Um” >.
D.W. attempted to break off one of the blades from the trap so he could cover the vents or wave some of the gas away, but they were well built and didn’t budge. In the meantime, Lucien headed over to see where Dale had disappeared. Turns out, there was an invisible barrier preventing anyone from leaving the room. They deduced the statue might hold the key to their release.
Since most of the group was nauseated and they weren’t getting anywhere with figuring out how to stop the gas, they finally decided to move out of the area of it’s effect and rest for a bit until the nausea passed.