A Noble Cause for Mellem
Common Sense Stuff
These are common sense rules, but previous players have made it necessary to lay these out for everyone:
- Absolutely no metagaming! The PC’s actions need to be based on info the PC has or PC traits, not player knowledge. The DM isn’t allowed to metagame, so neither are the players, period.
- Check with DM before rolling against other players
- Disagreeing with the DM is expected now and again. Arguing may result in crying session. Yelling will result in character death. You decide
- If you don’t say it so the DM hears it, it didn’t happen. If you did not state that you are pulling out your weapon before entering the dungeon, then it did not happen. DM needs to hear you and acknowledge you. P.S. DM is easily distracted so doesn’t always hear what’s….squirrel!!
- No blanket statements (eg: I will always do that automatically)
- Take your actions on your turn only. Don’t state your planned actions when it isn’t your turn (ex: I’m going to do blah, blah, blah on my turn)
- No backtracking after your turn. If you forgot to take a five foot step or meant to pull out a potion, it will have to wait until it is your turn again
- No changing your actions after you have rolled. If you decide to grapple a monster and tell me the dice roll for the attack, you cannot then change your mind and strike the monster now. The roll of the dice ended your action
- Be prepared for you turn. Don’t wait until your name is called before deciding your actions. It prolongs the encounter and annoys other players
- Never assume anything. You miss out on the subtle things going on with that and make foolish choices based on what you assume – especially when your assumption is based on player assumptions. (Example: Player sees one low level monster and decides there must be more because the DM would always put multiples for players to gain XP. Or assuming the door in front of you is made of simple wood because the DM didn’t say otherwise.)
- Common courtesy is required. When we are in an encounter & it isn’t your turn or some players are roleplaying but you aren’t engaged in it, be silent and await your turn. If you missed something because you were screwing off, you lose out
- Know what the action does before you take it, especially with spells. You can’t take an action then change your mind and do something else because you find out the action didn’t do what you expected. For instance, a bard using fascinate to turn the attention of a monster in combat, then finding out it didn’t work because it doesn’t work during combat. Or casting fireball into a room not realizing it will affect all allies in the radius of the spell, not just the enemies. Saying “I would not have done that if I had known…” is unacceptable. It’s up to you to read up on the actions and spells in advance so you know what is allowed or not.
- If you want to do an action you haven’t done in a long while or never tried, please review it in the book first so you have an idea of what is involved. If you are uncertain, just tell us you aren’t sure how it works and we’ll figure it out. Don’t skip it just because you aren’t confident with it.
- Anything your character does must be done during games for which you, the player, are present. Your PC may be played by others while you are not there for the purposes of encounters and ½ XP, but nothing else. So if you miss a session or more and ingame, a month has passed, you can’t come back and say your PC crafted several pieces of armor or your wizard learned a bunch of spells or you trained your dog to do four new tricks.
- Be honest. If you know that you’re encumbered with a heavy load, don’t make regular moves hoping no one will catch on. If you only have three arrows left because you forgot to pick up more in town, don’t add two dozen to your sheet during combat. If you know a move is illegal, don’t try to get away with it.
- Pay attention to your weight limits, carrying capacities, and movement, including coin weight
- Do not quote me rules from books I don’t use or from obscure websites. The rules I use are based on Wizards of the Coast only. If I don’t allow the book, I am not allowing the ruling either.
- For any rules that are “open to interpretation”, the DM will make the final ruling on it.
- There is only one DM allowed at this game table. Rules lawyers are not wanted. Constantly yanking out books to tell players how to play or to do the DM’s job is neither desired nor accepted. It’s one thing to point out an obvious oversight, but quite another to try to be the boss of everyone at the game. If you are looking to be the one in control of the game, I would suggest you start one of your own at your place, but not at mine
Please keep in mind that the game is held in my home. I would appreciate the common courtesy of respecting both my home and (more importantly) my guests. Nastiness toward other players won’t be tolerated and you will be asked not to return. I don’t expect sugary sweetness from everyone toward one another and I do expect disagreements to happen. Just don’t go beyond what would be considered acceptable behaviour.
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